Welcome to my new little corner of the internet. For my first post on this very limited website, I'm going to share an article I discovered on the web comic Apple Geeks. The article is called, How I Learned to Love Game Pirates. It is written by a game Dev. who actually used his brain for once and asked, "Why do people pirate and share video games?"
Now that you have had a chance to read the article, I will explain why it excites and angers me. I'm glad that someone has finally taken their head out of the sand and realized that gamers are tired of wasting their money on poorly made games. Now why haven't other gaming companies realized this fact before? It seems that they value their profit margins and their "artistic license" more than their customers. What is the point of trying to protect your "art", when it is so poorly put together that people don't want to spend money on it in the first place? It's like Anne Rice expecting to make money off of her Sleeping Beauty trilogy. Just because you think you have a good marketable idea it doesn't mean your target audience will share that sentiment.
Though John Keats may say, "Don't be discouraged by a failure" I believe that the gaming industry needs to step back and take a look at what they are doing wrong. If they don't their Canadian gamers will be jailed for not being able to pay off their fines. Five hundred dollars a download will build up quickly for your average pirate.
Monday, September 15, 2008
Greetings and Salutations
Labels:
Anne Rice,
Apple Geeks,
Fully Ramblomatic,
Gamers,
Piracy,
Society,
Welcome
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1 comment:
So good games and reasonable prices could potentially curb pirating?
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